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Invited Speakers

Invited Speakers

Speaker:Prof. Vaclav Skala

Affiliations: University of West Bohemia, Czech Republic

Prof. Vaclav Skala

Prof. Vaclav Skala as a professor at the University of West Bohemia (UWB), Pilsen [Plzen] at the Department of Computer Science and Engineering. He has been with the Brunel University at London, U.K., Gavle University, Sweden, Moscow Power Engineering Institute, Russia and others. He is the Head of the Center of Computer Graphics and Visualization at UWB.
Prof. Vaclav Skala is a Fellow of the Eurographics Association. He has been serving as an associate editor of prestigious research journals such as Computers and Graphics (Elsevier), The Visual Computer (Springer), Computer Graphics Forum (John Wiley & Sons.) etc. He is the Editor-in-Chief of the Journal of WSCG and Computer Science Research Notes.
Prof. Vaclav Skala is active especially within computer graphics and visualization research communities and organizing research oriented conferences, e.g. WSCG, GraVisMa, HCI-Europe etc. He has been also serving as an international program committee member of many international conferences and member of editorial boards.
Prof. Vaclav Skala has published over 135 research indexed papers with more than 720 (Scopus) and 1700 (Scholar) citations.

His current research is targeted to geometric algebra, meshless (meshfree) methods for scalar and vector fields approximation, fundamental algorithms and data structures for computer graphics and visualization.

 

 

Speech Information

Title: Plücker Coordinates Computation and Geometric Algebra for Robotics Application

Abstract: The Plücker coordinates are used in many applications, e.g. in robotics, geometry, computer graphics and other fields. In mechanical engineering applications, the Plücker coordinates are used for used for screws and wrenches representations. In theory of kinematics are used for robot control. In geometry related fields, they are used for line representation in space and relevant operation, etc. The geometric algebra, which has origin in the Grasmann algebra, enables efficient computation of the Plücker coordinates. The geometric algebra enables operation with n-dimensional objects in general. In this talk, the basic principles of geometric algebra will be introduced with the Plücker coordinates and its application to robotics. A novel approach to the Plücker coordinates computation using standard matrix algebra using projective space representation will be presented with the direct influence to GPU computation. The matrix based computation enables fast computation on GPU.